ABOUT ME

I'm an Indie Game Developer with roots in game modification and graphics design. I started my game development career as a hobby, working on modifications for an old Quake 3 engine game, and over time expanded my skill set to include: limited programming, 3d modelling, texturing, graphics design, writing and pretty much all of aspects of game design and implementation.

I learnt to imagine, conceptualise and create, all from the comfort of my own desk and in my spare time. In that time I have worked on hundreds of projects, most of which never saw the light of day, but several that did see release, normally to critical acclaim.

I believe there is more than one way to do things, and what works for me may not work for others. This is one of the reasons why I choose to work independently. I have however run development teams in the past when need be. I also believe that video games are an art form, and not simply a product of entertainment for sale. Something worth while should attempt to be expressed through your game design and it shouldn't be produced solely for profit.

 

 

THE THREE SKILLS THAT DEFINE ME AS A GAME DEVELOPER

A BRIEF HISTORY

Elite Force Modding

Elite Force was a Star Trek game built on the quake 3 engine and was my introduction into the world of Game Development. I learnt many of the skills I have today from my modding career, which continued up until 2019. It was a really good way of learning the basics while at the same time, learning to work within twenty year old limitations. My Elite Force work will always have a special place in my heart.
3D Modelling

What is a game without artwork? 3D Modelling is a crucial part of the world building process. I have spent many years as a hobbyist modelling in 3d programs creating models for both games and video renders. When it comes to modelling, everyone has their strengths and weaknesses in this field. I'm good at interior environments and man made props but not so good at organics, exterior spaces and character models.

 

Unity Development

In 2019, I decided to start working with Unity Engine. I had used the Torque 3D Engine in the past and also had some experience with Game Maker Studio, so was excited to start using Unity. Now I work on all kinds of projects using Unity and intend to self publish my own games soon. It's a powerful engine with a lot of flexibility and I'm enjoying the experience immensely.

 

 

 

Useful Links:

Asteria Pack Download Page

 

Social:

 


Copyright © 2023 - All Rights Reserved - Griffin Endurance